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Black 5

Play a 2 or pick up 2. Play a 5 or pick up 5.

The aim of Black 5 is simple. You must get rid of all of your cards.

Black 5 is best played with 3-6 players. Each player is dealt 5 cards (7 in smaller games). Place the rest of the cards in the middle of the table and turn one card over. This is known as the "base" card. Select one player to go first. If that player is able to play, he/she must play. If that player is not able to play, he/she must pick up a card. You are able to play if:

·You hold a card the same suit as the base card
·You hold a card of the same number/face as the base card
·You hold any ace

If you are able to play running combos, you may do so. Here is an example of a running combo. (For these purposes, S = Spade, H = Heart, C = Club, D = Diamond).

COMBO: 6S, 7S, 7D, 6D, 6C, 5C

This is a running combo because they are all linked with each other. This however is invalid:

COMBO: 6S, 7S, 3S, 3H, 2H

This is invalid because numbers must go in a sequence.

Special cards do certain things. This is what each special card does.

Ace: Changes suit (You can play any ace and you call the suit. You may do a running combo if you can.)
2: Next player must play a 2 or pick up 2 cards. (One 2 = 2 cards, two 2's = 4 cards, three 2's = 6 cards, four 2's = 8 cards.)
Black 5: Next player must play a 5 or pick up 5 cards. (Or 10 with two black 5's)
Red 5: Cancells out a black 5
8: Next player must play an 8 or miss a turn.
Jack: Changes direction of play.
Queen: Next player misses a turn, no matter what.
King: Player gets another turn.

Use these cards to your advantage.

If one player gets rid of all their cards, players may play for 2nd place, 3rd place etc.

Flags: Very Short (0-60 mins), Short (1-3 hours), With a Group, Children, Teens, Adults, Seniors, Indoors, Outdoors, At Home, Day, Night, Sunny, Snowy, Rainy
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