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1000 Blank White Cards
A game who\'s rules you won\'t know until play.
For this game, players will make up cards both before and during the game that will decide how the game is player.
From here on out, all these rules are just suggestions. Players can decide any rules they want before they play and while they are playing.
The first time you play, get forty-five blank white cards. I recommend getting a pack of completely blank index cards and cutting the cards in half. Take twenty cards and hand them out to the players, who then create the cards. Each card has three basic parts: a title, a picture, and an effect. Effects are either points given to or taken away from the player a card is played on, an activity that the target must perform, or a new rule for the game. Once all players have finished creating their card, they shuffle them into the deck and draw five each. On each players turn they draw a card, then play a card. If a player draws a blank card, then they may create a new card and keep it in their hand. Cards may be played on any other player, yourself, or on all players. All cards that award or take away points from players, change rules, or otherwise have lasting effects stay on the table. Otherwise, the card is discarded. Once no players have any playable cards left in their hand, the game is over. A winner is determined by adding up all the points and seeing who has the most.
Once the game is over, lay all the cards out on the table, face up. The players select their favorite cards from that game to be kept and used in the next game. I recommend selecting a total of thirty.
The next time you play, use the thirty cards from the previous game, create fifteen before you start, and have fifteen blank in the deck at the beginning of a game.
Other useful suggestions:
Don't make cards that target specific people. Steve doesn't want to play a game that has a card called "Steve is a loser and must sit in the corner."
Point values should follow a standard value system. I like to use zero through one hundred and in increments of ten, but this may be abused for hilarity's sake.
Don't be an aggressive player. You may make a card that says "+one billion points" and play it on yourself, but someone can make a card that says "The current leader must consume his most valuable card".
Cards that make the other players laugh are almost always better than cards that provide a tactical advantage.
When choosing cards to take to the next game, don't allow players to select cards they made themselves.
Flags: Very Short (0-60 mins), With a Group, Children, Teens, Adults, Indoors, At Home, Morning, Day, Night, Sunny, Snowy, Rainy